Narratively Speaking: Cyberpunk 2077 Openings: Part 1
It is the 1980’s and the United States is experiencing a stage of media that has become only slightly obsessed with respective visions of the future. Blade Runner released and gave us this noir look at a capitalistic-driven world…
Keep readingNarratively Speaking – Ghost of Tsushima
Telling character-driven stories is a challenging endeavor. There are elements you have to account for, such as how relatable a character is to the audience. You also have to apply this tactic to side characters and even villains. It…
Keep readingNarrative Design and Podcasts
For over five years I had a neat little podcast called Copper Piece. We started like every podcast does, just a few dudes playing a game, having a bunch of laughs, and someone says the infamous words- “let’s make…
Keep readingNarratively Speaking: Starfield’s Introduction
Space game good. Quick intro. Save time. Se(e/a) world.
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